![]() ![]() Similarly, many AmericanĬities were built on clean, straight lines, to reflect an orderly lifestyle that was hoped for in The Roman roads were so phenomenalĪnd so frightening because they were a straight line from departure to destination the Romansĭid not let geographical barriers keep them from their objectives. Only in greatĮmpires (and attempts thereto) are straight lines used. But the primary reason is that the road was there before theīuildings were, and they follow natural lines and geographical formations. ![]() There are many reasons for this kind of street structure, not the Trust me if you've ever been to Europe, you know that many of the towns seem to be built Will find that, for the most part, these are rather chaotic and "natural" formations themselves. Similarly, when and if your characters ever enter a village, city, or settlement, they Sometimes, drawing a continentīased on the stain a leaf left on the sidewalk after a storm is better than trying to make one Remember that the natural world is full of irregularities. Basic World-Buildingįor basic world-building, start with a map. Systems of magic that are as rich and diverse as that provided in the D&D books. Write this manual, but my object is to make it possible for other authors to create new I'm going to refer heavily and often to my gaming experience as I Most common problems with these novels is the fact that they rely so heavily on the exact Gamers who are tired of such unimaginative creations) find irritating. Starting with the common player character classes (fighter, ranger, paladin, mage,Ĭleric, druid, thief, bard), these novels are rife with gaming references which non-gamers (and Worlds have a definite "D&D" flavor to them, which anyone familiar with the games can The fantasy worlds of Dungeons and Dragons are a popular magical baseįor much of fantasy fiction, especially novels based in the D&D worlds. One is really less destructive than the other?) Magical energies is also unlikely, although calling lightning is not (and who is to say that the Telepathy seems unlikely in this kind of world. Seems to work best for enchanting creatures and objects, transforming them into other objects,Īnd ensnaring them. So, if a wizard wishes to teleport a rock from one space toĪnother, he must know the rock's name, and possibly that of its destination. Wizardry, then, is the study of names, and the responsibilities inherent in Magically manipulated must have a known name, which the wizard uses to command thatĬreature's essense. Many types of magical spells, but they all rely upon names. In another classic fantasy example, Ursula K. Although some non-dragonrider humans can telepathically communicate, they do not share the teleportation or time travel abilities of the dragons and fire lizards, which can go between. ![]() These three magical points are all based around the dragons of Pern. Series has three points of magic: teleportation, telepathy, and time travel. Although based on a science fiction premise, these books share a fantasy flavor by the effortless use of instantaneous travel, or teleporting. Take the example of the Dragonriders of Pern series by Anne McCaffrey. It has been said that any sufficiently advanced technology is indistinguishable from magic, and this is certainly true in fantasy. One common element in fantasy fiction is magic, a mysterious force which breaks normal physical and scientific laws.
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